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Question:

Advice for red/blue MTG deck? (list)?

Lands: 7 island, 8 mountain, 6 forest. (some are red/green blue/green)Total Land: 21Instants/others: Puncture Blast, Dream Fracture, Banishing Knack, Mirror Sheen, Inside Out, Unnerving Assault, Shard Volley, Unwilling Recruit, Ember Gale, Idle Thoughts, Thieves' Fortune, Disperse, Torpor Dust, Thought of Reflection.Total Instant/other cards: 15Artifacts: Ward of Bones, Fang Skulkin (creature/artifact.Total Artifacts: 2Hateflayer, Hotheaded Giant, Battlegate Mimic, Cinder Pyromancer, Spitemare, Belligerent Hatchling, Riverfall Mimic, Noggle Bridgebreaker, Impelled Giant, Razorfin Abolisher, Doomgape, Steam Hopper, Merrow Levitator, Loamdragger Giant, Cold-Eyed Selkie, Scuzzback Marauders, Countryside Crusher, Murkfiend Liege, Fulminator Mage, Leech Bonder, Dream Thief, Indigo Faerie, War-Spike Changling.Total Creatures: 23Advice for what to take out? Replace it with what? I'll let you know if I have the card, I have about 100 others that would fit.

Answer:

Green Black is fun and outside the carbon cut decks out there I have had fun with a Birthing Pod deck: 2 Acidic Slime 4 Birds of Paradise 3 Deceiver Exarch 3 Entomber Exarch 2 Fauna Shaman 1 Vengeful Pharaoh 1 Grave Titan 1 Glissa, the Traitor 1 Obstinate Baloth 1 Phyrexian Metamorph 1 Solemn Simulacrum 1 Phyrexian Obliterator 1 Viridian Corrupter 1 Viridian Emissary 1 Vengevine 4 Birthing Pod 1 Black Sun's Zenith 4 Go for the throat/doom blade 2 Creeping Corrosion (may want to sideboard) 11 Forest 3 Halimar Depths 7 Swamp 4 Evolving wild or more fetch lands
Unless you are playing a highlander format (there can only be 1) you can have up to as many as 4 of the same card in a MTG deck. Next, you need to develope a theme that the deck is supposed to do. I don't really see a theme here, but could send you off in different directions from what I see. Battlegate Mimic is only good if you are playing creature that are both Red and White or are Red/White hybrids. His ability works best with Balefire Leige, Fire at Will, the Belligerent Hatchling you have, and cards of that nature. I would combine it with shocks and pacifys for creature removal/neutralization. Countryside Crusher is an excellent card. You need to combine it with Crucible of Worlds and Terramorphic Expanse to really make the Crusher big. He goes well with your Fulminator Mage so that your opponents lands are vulnerable while yours keep growing. I don't want to make this too long, but you seem to have lots of ideas in one deck, so try to make a focused decision on what you want the deck to do, as a whole. I hope this helps.

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