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Question:

DNF advanced furnace carbon success rate

DNF new advanced furnace rock carbon reinforcement +10 50 powder weapons, the upper 11 probability of success is how much, how many advanced furnace rock carbon?

Answer:

Dungeon Fighter Online conducted an update in August 3rd, and this update presents the warriors who have been looking forward to the sea Warriors 2 signing up for gift activities and advanced furnace rock carbon. Reinforcement has always been a constant problem for DNF, where players always want their equipment to be much higher, but the roads behind +10 are difficult to walk and will crash as soon as they are equipped with care. And for the pursuit of the highest quality of the players will be a big blow ah, so the players would like to do everything possible to achieve the purpose of strengthening. Among them, the strengthening of the pad installed has long been common, and we have often debated whether it has any use, but now a real can enhance the strengthening of the probability of the emergence of things, that is, advanced carbon! Next, Xiao Bian will analyze how much this 110% chance increases and how best to play the best role of this carbon. As we all know, advanced carbon can only strengthen more than +10 of equipment (including +10), in that case, let us first look at the original equipment reinforcement probability. Grade +10~+11, +11~+12, +12~+13, +13~+14, +15~+16, +14~+15, chance 33.9%, 28%, 20.7%, 17.3%, 13.6%, 10.1%, 10 strong 11 as an example, the original probability of 33.9%*110% is 37.29%.
Seemingly increased only 3.39 small, if we can make the cost of reaching the 80% chance of strengthening, so strengthen the probability of using advanced carbon can reach 88%. Why do you say that? First of all, let's make sure that the random ones in the game are fake. No matter what, random in the game is not real, but computer controlled pseudo random. There are two pseudo random, I simply explain. One is to simulate the real random situation, such as the weather forecast by computer simulation, in this case the random also is not true, because we had already entered the specific results, no matter how the computer is random, will have sun or rain and thunder like, the computer can not simulate the RMB under the sky the weather, because the program did not give it such a result, so although it seems very real, is actually false, is pseudo random. The other is random, which contains certain specific rules, which are widely used in competitive games, which is what we usually call the reinforcement probability. The reinforcement rate is 28%, with fixed values, but it is also controlled by the program and is pseudorandom. The reinforcement of odds is not what we imagine, but the effect of seeing Kylie's sister's feelings, whether successful or not, affects the chances of the next reinforcement. In this case, each reinforcement is not an independent event because it is affected by what happened before, and for each of the truly random or previous pseudo random events, each should be an independent event. Take random hits in the game as an example.
Specifically, for a random item / skill, there is an initial probability, called C. (for each item / skills are different) for example, roaming learned a 10 crit, so he first attack crit rate is C, if not crit, then the next attack, the system will take the chance to crit increased to 2C, if not a crit, then to improve to 3C... Until a crit, and start all over. The next chance of crit returns to the very beginning of C. (obviously, if has not crit, so after a certain number of attacks on X X*C>1, then this will surely be a crit) this is our game in random, many people may have noticed that some of our props inside the game, such as Tara jewelry sets BUFF probability is 1%, but in fact the BUFF probability is much more than 1%. Many props are like this, such as the title of death, robot necklace...... The odds of a low probability are high. The reason is that everything in the game is pseudo random, and our random values are always superimposed, that is to say, definitely. Strengthening equipment is the reverse, for the first time is 100%, and then multiplied by a C, has been multiplied to the probability of infinity approaching 0...... So the cushion works in theory. Believe to see, understand the players have already understood, want to play high carbon to the biggest use, depend on mat. After understanding this point of view we can count the cost of the 20 high carbon equipment 8 yuan then taking yxb:rmb1:20 as an example, if more than 160W will use cost-effective equipment than carbon somehow expensive ~ here is to provide you a way

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