3dmax drawing with vray rendering when the plaster on the ceiling will appear how to solve the dark spots, hemisphere subdivision and light breakdown are improved, or can not solve the supposed
If there is a little bit of dark spots, it can only open the PS. This and the light of the sub-nothing relationship, light breakdown is mainly to reduce the impatient point, not to reduce the dark spots.
This is generally to increase the sampling of the luminous map, which can reduce the dark spots, such as you transferred to (-3, 0), you can reduce the dark spots. Other settings are also, QMC sampling in the mana, reduced to between 0.001 to 0.005. Then you are talking about hemisphere subdivision 80 and interpolation sampling 60. The other set of these settings can also reduce the dark spots, but the effect is not luminous texture sampling more obvious.
VR lights to modify the panel properties to hide the lights, only light.
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