How do you use 3D for stage lighting?
The design of things ~ ~ oneself to look at pleasing to the eye line ~ ~ is consistent with light perception on the line
Also, try to use the least amount of lighting to show that the lights are all over the place. First, the light perception is confused, and the two is when you adjust a lot of objects, I don't know who is who. More lights, better name each light.. Also consider the material problem and the parameter values of the lights.
Yes, just like drawing a sketch.Take a sphere, for example,There are smooth, dark, reflective surface.So try to follow the specs when you hit the lights in the 3D so you can light the lights.For example, the smooth light must be stronger than the reflector.