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Tips on simplified metallurgy?

I'm working on a video game, an MMO, and I'd like for the crafting system to be based on actual factsFor instance, I happen to know that steel is carbon + ironusually (as I understand, but could easily be mistaken) by processing pig iron, buring out the carbon till it turns into steelThat is good enough for steel, for meso I really don't need info on the ten million types of steel out thereAlthough, steel withI dunno, titanium added in would be good, though I'd like it, again, to be based on reality.My question iswhat suggestions would you give for resources to find the Basics of all metallurgy, and the results of it? The point is, really, to have a system simple enough for regular game players to figure out the basics easily, but only devoted players would figure out the more complex mixturesStill, simple enough that with patience, it can be figured outAnd, based on reality as much as possible.Any tips, pointers, ideas, suggestions appreciated!

Answer:

Well I would suggest that you first look up on a bit of the extraction processes of the common metals like iron, copper, aluminium, gold, silver, and non metals like sulphur, etcThis would include a general idea about the type of furnaces that are involved and which metals are more reactive (like for instance, as aluminum is more reactive than iron, so you can use the conditions for extraction of aluminum to extract iron, but not the other way round)Then look up alloysThis would include all the common alloys of iron (including steel, which by the way contains a lot of chromium), aluminium, copper and tinThese are the ones that are common I think If you want to be too tech savvy, you can read up a good book called CallisterIt is about the composition of materials and how different compositions affect different propertiesThere are formulas in there that will make your life in the game development a lot easier I think.
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