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Question:

What does "antialiasing" and "vertical synchronization" mean in the game options? What's the function?

What does "antialiasing" and "vertical synchronization" mean in the game options? What's the function?

Answer:

Anti aliasing (Anti-aliasing): as in the 3D image, the resolution of the constraints, the edges of objects always present triangular sawtooth, and anti aliasing refers to the edge of the image blur processing, the image edge looks more smooth, more close to the real object.
The vertical synchronization is on a frame is rendered completely after rendering the next frame and frame limit is 60/s, this will make the picture more stable and smooth, of course, do the demand of hardware is very high, which is a bottleneck will cause the opposite result caused by skipping. If configured, try to turn on vertical synchronization.
It is a way to improve the quality of images to make them softer. Now, the latest full screen anti aliasing (FullSceneAnti-Aliasing) can effectively eliminate the dislocation in the polygon joint (especially the smaller polygon combination), thus reducing the image distortion. In the process of panorama antialiasing, the pixels near the image must be sampled 2-4 times to achieve different levels of antialiasing. Simple said is the pixel color image edge and its two sides were mixed, and then with the mixing characteristics of the new generation to replace the original positions to soften the shape and eliminate the aliasing effect.
Vertical sync: the refresh rate of the picture is the same as the refresh rate of the desktop. For liquid crystal display, is to make the picture frames does not exceed the maximum 60 frames /s.

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