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Magic the gathering? Need help tryin to make a ally deck?

What should i take out and/or add Green1 Tajuru Archer 1 Vastwood Animist1 Woodland Changeling2 Fog2 Cultivates2 HarrowRed1 Highland Berserker2 Tuktuk Scrapper2 Tuktuk Grunts1 Kazuul warlord1 Murasa PyromancerWhite1 Talus Paladin1 Makindi Shieldmate1 Kazandu Blademaster1 Hada Freeblade4 Join the Ranks1 Narrow Escape1 Curtain of LikeBlue1 Sea Gate Loremaster2 Umara Raptor1 Mothdust Changeling2 Halimar Excavator1 Quest for Ancient Secrets1 Foresee1 Dream Cache1 UnsummonBlack2 Nimana Sell-sword1 Bojuka Brigand1 Bala Ged Thief2 Doom Blade1 Raise DeadLand3 swamps5 Island5 plains3 Mountains4 Forests1 Graypelt Refuge1 Azorius Chancery1 Jwar Isle Refuge

Answer:

Yes I've made a couple ally decks and I love them. But you got to stick to the three best ally colors atm these are 1. White 2. Blue/Green. A pure mono white ally deck is very powerful and a good competitor. But if you figure out a good combination with the 2 or 3 you can make an amazing deck. I've made a blue/white ally deck and I pulled out ahead in many occasions beating some of the top competitors in my area. So definitely give them a chance. Red is decent but definitely not one of the better one's but splashed right it could be deadly. But definitely stay away from black allies they just plain suck.
forst okorder /
My List: 4 Kabira Evangel 3 Talus Paladin 4 Bala Ged Thief 2 Consuming Vapors 2 Mimic Vat 4 Hada Freeblade 4 Kazandu Blademaster 4 Bojuka Brigand 1 Disfigure 3 Doom Blade 3 Duress 3 Grasp of Darkness 4 Marsh Flats 2 Tectonic Edge 9 Plains 8 Swamp
You definitely need to streamline. Outside of a specific style of control deck in certain formats, 5-colors is always a nightmare to play, just because it's way too easy to get mana sources and cards that don't match up, leaving you unable to do anything. Normally, 3 colors is absolute maximum. I've run a few different Ally decks, and I find that everything in the deck should be a land, an Ally, something that produces more Allies (like Rite of Replication), and maybe something for spot protection of your biggest Ally (like Brave the Elements or Vines of Vastwood). Any turn where you don't get to play an Ally is a bad turn in an Ally deck. The best Allies are: Kazandu Blademaster: It's the standard Grizzly Bear from Green, except with First Strike, Vigilance, and the ability to get buffed as you play more creatures. Pretty good even on its own, but insane in an Ally or Soldier deck. Turntimber Ranger: 5 mana for a 3/3 and a 2/2, and it can generate more 2/2s? Sign me up. Plus its an Elf for Elf decks. Bala Ged Thief: The best Ally that is pretty useless outside of Ally decks, it is a powerful discard machine. Haribaz Druid: A great mana engine for Allies, especially combined with the next Ally on the list. Also good for geting the mana to cast big Eldrazi or Fireball/Comet Storm. Seagate Loremaster: An Ally card draw engine, though a bit mana expensive. Hada Freeblade: Mainly as a cheap way of powering up other allies. Kabira Evangel: Counterspell stuff targetting your Allies when combined with Join the Ranks, or gives you free swings at your opponent when you play Allies. Halimar Excavator: Having a Mill option is always nice. I find the best combos are Black/White (though it lost a lot of power with Sanguine Bond rotating out of Standard), Blue/Green (Mill/Umara Raptor attacking over the top/Eldrazi power), and White/Green/Blue (similar to Green/Blue, but with lifegain from Ondu Cleric and Talus Paladin).

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