Home > categories > Minerals & Metallurgy > Ceramics > Vary render ceramic parameters
Question:

Vary render ceramic parameters

After the picture, the white ceramic feels unreal, ask the detailed parameters

Answer:

The parameters of white ceramic, add {} texture attenuation in reflection, attenuation type to Fresmel, the small white box is red 250, green 250, blue 250, to return to the previous level, high light reflection gloss gloss 0.85, 0.95, divided into 15,. In the {BRDF} option, select the {Ward} type, the difference is 0.5, rotate 70, and finally add {output} under the {environment} map, the output is 3, and other options are not checked. Pure hand touch adopted
Diffuse: Auto adjust (depending on the color of the ceramic you want)Reflection:One hundredHighlight:Zero point nineGloss:Zero point nine fiveNon pinch ear reflexX
Basic parameters: pottery, white, anti.254, hook, philippines,Porcelain: diffuse, white, anti.180-220, high gloss, 0.88 gloss, 0.9 hookCeramic: diffuse, white, anti.160, high light, 0.75 hooksSingle parameter is useless, you have to understand the meaning of it, after the figure of material without texture, not only material problems, lighting effects are also great
Basic parameters: pottery, white, anti.254, hook, philippines,Porcelain: diffuse, white, anti.180-220, high gloss, 0.88 gloss, 0.9 hookCeramic: diffuse, white, anti.160, high light, 0.75 hooksSingle parameter is useless, you have to understand the meaning of it, after the figure of material without texture, not only material problems, lighting effects are also great

Share to: