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Question:

What about the glass lamp shade material in vr?

What about the glass lamp shade material in vr?

Answer:

Natural light, the light also has an effect on the transparency of glass and anti-luminosity. The background to the influence of reflective glass, glass strength is very big, a dark background can make glass look like a mirror, when doing figure will pay attention to this. 3. Is the thickness of the glass, the edge of glass due to refraction principle is not very bright, so the edge of the glass color depth than the glass itself, we can use in the 3 d surface map, to reflect.
The glass material is shown in 3D: One. Glassware is usually between 60 and 80. Two. The color must be dark, dark, In Extended parameters, we will adjust the first row of the first line, usually between 50 and 75. Four. Glass material also has certain anti-luminosity, we want to add light trace. 8 to 10% of the channel Reftection is added to the effect of light tracking.
Glass material features: Glassware is a transparent entity, and there are many ways of doing it in 3D. Usually the opacity of the texture ball and the color of the ball. Glass is divided into blue, green, white, and tea. Each glass has its different transparency and anti-luminosity, and the thickness of the glass influences the transparency and anti-luminosity of the glass.

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