Is to use the floor of the VR texture map, the results of the whole floor on a piece, how to get the grid ah? Depressed dead, school interior design, hand-painted can be, and CAD and rotten, there is a harp harp ? ? ? ? ? ? ? ? ? ? ?
Plus UV map, adjust the size of the brick.
1. Use the [tile Tiles] map in max. Parameters: In the right side of [Texture Textrue] [None None Find the floor tile picture, set the horizontal and vertical numbers of [TilesSetup] to 1 (or 2, etc.) as needed. Adjust the thickness of the slit line by setting the horizontal and vertical spacing values in GroutSetup. 2. Add a UVMAP map to the tile
I have to draw a brick, two-dimensional array, covered with the entire space, set the distance than the actual size of the brick slightly larger than a care of the harp, And then draw a whole floor of the board, than the brick set a little book. Tune into black, the upper surface is slightly lower than the surface of the tiles. So that you can see the black brick. Haha. I am a stupid way. But very easy to use.
Is to use the floor of the VR texture map, the results of the whole floor on a piece, how to get the grid ah? Depressed dead, school interior design, hand-painted can be, and CAD and rotten, there is a harp harp ? ? ? ? ? ? ? ? ? ? ?