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Question:

Flash MX 2004 spinning car wheels?

I‘m using flash MX 2004 and I have created a car, I grouped the wheels and named them as objects. I need to make them, spin so that when I convert it into a symbol and put it into another flash animation, the car‘s wheels will spin while it‘s moving. Can anyone explain how to make the wheels spin? also if possible I‘d like to know how to import it into another document as a symbol, I can probably figure that out myself but this spinning thing is killing me and i‘m not about to do it frame by frame. thanks

Answer:

By actionscript? Try attach this AS to wheel mc: onClipEvent (enterFrame) { this._rotation + 30; } Adjust the increment value of _rotation to your liking.
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Make an independent wheel symbol, and animate the rolling using timeline of this symbol. Then create a car symbol draw the car but for wheels use two instances of previous wheel symbol. Even if you don't animate anything on car symbol the turning animation of wheel symbols will be inherited, then use car symbols any where as you want. (Wheels will be spinning even if the car symbol isn't moving)

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