I‘m using flash MX 2004 and I have created a car, I grouped the wheels and named them as objects. I need to make them, spin so that when I convert it into a symbol and put it into another flash animation, the car‘s wheels will spin while it‘s moving. Can anyone explain how to make the wheels spin? also if possible I‘d like to know how to import it into another document as a symbol, I can probably figure that out myself but this spinning thing is killing me and i‘m not about to do it frame by frame. thanks
By actionscript? Try attach this AS to wheel mc: onClipEvent (enterFrame) { this._rotation + 30; } Adjust the increment value of _rotation to your liking.
it really is ordinary adequate to change the guidance wheel on a vehicle so perhaps the owner in simple terms placed an old one he/she beloved. Or, baring something kinky, the guidance wheel will be warn from airborne dirt and dirt if the driver become driving on airborne dirt and airborne dirt and dirt roads plenty. have self assurance me, My guidance wheel looked ideal 5 months in the past at the same time as i purchased the vehicle yet Ichronic on a airborne dirt and airborne dirt and dirt street for 40 minutes numerous cases per week and in simple terms the airborne dirt and dirt has in a roundabout way warn the guidance wheel down. do not question me how.
Make an independent wheel symbol, and animate the rolling using timeline of this symbol. Then create a car symbol draw the car but for wheels use two instances of previous wheel symbol. Even if you don't animate anything on car symbol the turning animation of wheel symbols will be inherited, then use car symbols any where as you want. (Wheels will be spinning even if the car symbol isn't moving)