I believe the deck is okay but I could use some help to perfect it, bye giving me advice on my mono-green deck. It is a mana ramp, that's why there are so many forest. 25x forest4x Llanowar elves3x. Elvish warrior3x Howl of the night pack2x. Vivid grove2x. Overrun2x. Palladium myr2x. Timbermaw larva2x. Garruk's companion2x. Nissa's chosen2x. Elvish visionary1x. Ulamog's crusher1x. Mossbridge troll1x. Greenweaver druid1x. Untamed might1x. Elvish archdruid1x. Gaea's revenge1x. Pennon blade1x. Luminescent rain1x. Might of the masses1x. Sacred wolf 1x. Turntimber grove1x. Duskdale wurm
Wall of Air is presented in 10th version, an uncommon a million/5 flying wall for 3 mana. This makes for an rather stable blocker, because it provides you up the two flying and non-flying creatures. Slithering shade from Dissension is 0/a million with defender, and you're able to pump it up with black mana to take up greater injury or maybe kill in spite of it blocks. And it has hellbent, so in case you do away with all the enjoying cards on your hand you could attack with it. Grozoth from Ravinica is uncommon and expensive, yet extensive, and would attack each and every so commonly in case you pay some mana. IT additionally helps you to seek for different enjoying cards. Tidewater Minion is comparable, yet smaller and greater value-effective. Primal Plasma from Planar Chaos would be a a million/6 wall, or a three/3 popular creature, or a 2/2 flyer. the on the spot Thunderheads from Dissension helps you to create non everlasting partitions on the fly. Junktroller from Ravinica is a 0/6 artifact wall for 4 mana. opt for the flow of Phantasms is 0.5 and would fly. yet you do no longer could use purely partitions for risk-free practices. Any creature can block, as long because it somewhat is untapped. And blue has some spells to untap a creature. Serra Sphinx from Planar Chaos is a shade-shifted version of one of the terrific protecting creatures ever, Serra Angel. the two are 4/4, can fly, and don't faucet while attacking, so they'd attack your opponent and nevertheless be available to dam. Vigilance is an rather smart potential, and would settle for to any creature with the blue charm Auramancer's Guise.
Your deck looks okay, but it lacks things to ramp into. You have aa pile of manaramp, forests, greenweaver druids, archdruids, and nyrs when the most expensive card in your deck is ulamog's crusher. If you're making a ramp deck, make something you can really dump all your mana into, like wolfbriar elemental, so you can just run your opponent over flat. Vivid groves don't do anything in this deck, as you only have green cards, and one-shot pump effects and lifegain are generally bad. If you're making a manaramp deck, you want your deck to be mostly ramp and high costing spells, and maybe a few things to slow your opponent down. Companion and elvish warrior and sacred wolf are too midrange, so they sort of get in the way, and cut them for something like overgrown battlements, which slows down your opponent and makes mana. Finally, cut one card and just make it 60 cards.