What do you mean by "near distance attenuation" and "far distance attenuation" in 3DMAX floodlight?
Distance attenuation: used to simulate the effects of distant lights that are not shining or fading;Role: simulated light source as the distance increases, the phenomenon of natural attenuation.
Near attenuation: used to avoid light from a light source.Role: control the light source and object too close, close to expose serious situation..